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Turnbull China Bikeride
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Turnbull China Bikeride - Disc 2.iso
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STUTTGART
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GRAPHICS
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RAYTRACING
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POVRAY3
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POV301
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povray3
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povscn
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level3
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piece2
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inc
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ttexture
< prev
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Text File
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1995-12-12
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4KB
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168 lines
// Persistence Of Vision raytracer version 3.0 sample file.
#declare oak = texture {
pigment {
wood
turbulence 0.06
color_map {
[0.00 0.10 color red 0.42 green 0.26 blue 0.15
color red 0.42 green 0.26 blue 0.15]
[0.10 0.90 color red 0.42 green 0.26 blue 0.15
color red 0.52 green 0.37 blue 0.26]
[0.90 1.01 color red 0.52 green 0.37 blue 0.26
color red 0.52 green 0.37 blue 0.26 ]
}
}
finish {
ambient 0.0005
diffuse 0.6
specular 1.0
roughness 0.0006
reflection 0.35
}
}
#declare gilt_texture = texture {
pigment {
marble
turbulence 0.55
color_map {
[0.0 0.65 color Black
color DimGray]
[0.65 0.775 color DimGray
color SteelBlue]
[0.775 1.001 color SteelBlue
color Black]
}
scale <10, 8, 8>
}
finish {
ambient 0.05
diffuse 0.65
specular 1.0
roughness 0.00002432
reflection 0.8
}
}
#declare rod_texture =
texture {
pigment {
wood
turbulence 0.1
color_map {
[0.00 0.20 color red 0.33 green 0.17 blue 0.6
color red 0.33 green 0.17 blue 0.6]
[0.20 0.95 color red 0.33 green 0.17 blue 0.6 filter 0.9
color red 0.43 green 0.28 blue 0.17]
[0.95 1.01 color red 0.43 green 0.28 blue 0.17
color red 0.43 green 0.28 blue 0.17]
}
}
finish {
ambient 0.0005
diffuse 0.6
specular 1.0
roughness 0.0006
reflection 0.4
}
}
#declare brace_texture =
texture {
pigment { Copper }
finish {
ambient 0.005
diffuse 0.55
specular 0.85
roughness 0.0000044
reflection 0.97
}
}
#declare plate_texture =
texture {
pigment { Sienna }
finish {
ambient 0.05
diffuse 0.4
specular 1.0
roughness 0.0000245
reflection 0.45
}
}
#declare spural_texture =
texture {
pigment {
marble
turbulence 0.4
color_map {
[0.0 0.73 color Copper
color red 0.42 green 0.26 blue 0.15]
[0.73 0.85 color red 0.42 green 0.26 blue 0.15
color Firebrick]
[0.85 0.91 color Firebrick
color Black]
[0.91 1.01 color Black
color Copper]
}
rotate 90*x
scale 2
}
finish {
specular 1.0
roughness 0.000024
ambient 0.05
diffuse 0.65
reflection 0.7
}
}
#declare R_Marble1 = texture {
pigment {
marble
turbulence 0.1
color_map {
[0.0 0.5 color red 0.6 green 0.5 blue 0.4
color red 0.5 green 0.2 blue 0.2]
[0.5 1.001 color red 0.5 green 0.2 blue 0.2
color red 0.5 green 0.5 blue 0.4]
}
rotate 90*y
scale 3.8
translate -1.2*z
}
finish {
ambient 0.05
diffuse 0.65
specular 1.0
roughness 0.000032
reflection 0.2
}
}
#declare R_Marble2 = texture {
pigment { color red 0.8 green 0.8 blue 0.6 }
finish {
ambient 0.05
diffuse 0.65
specular 1.0
roughness 0.00003
reflection 0.1
}
}
#declare Iris = texture {
pigment { Black }
finish {
ambient 0.05
diffuse 0.55
phong 1.0
phong_size 1000
specular 1.0
roughness 0.0004
reflection 0.75
}
}